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	    <title>Penny Arcade Report</title>
	    <link>http://www.penny-arcade.com/report</link>
	    <description>Penny Arcade's ongoing, long form coverage of the gaming industry.</description>
	    <language>en-us</language>
	    <copyright>Copyright (c) 1998-2012 Penny Arcade, Inc.</copyright>
	    <lastBuildDate>2012-05-16T15:00:29+00:00</lastBuildDate>
	
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			<title>PAR Editorial: NDA signed and dated: The Penny Arcade Report tours Bungie</title>
			<link>
									http://penny-arcade.com/report/editorial-article/nda-signed-and-dated-the-penny-arcade-report-tours-bungie
											</link>
			<description>
				<![CDATA[
													Dabe Alan: Bungie's security is tight, but the Penny Arcade Report successfully jumped through all the hoops to bring you this look at where the magic happens. We don't know what the developer's next project will be, but you can come inside to take a look at where it's being brought to life. Bungie has some impressive facilities, and we were given a golden ticket to come inside and check it out. 
								]]>
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			<author>Dabe.Alan@gmail.com (Dabe Alan)</author>
			<pubDate>2012-05-16T15:00:29+00:00</pubDate>
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									http://penny-arcade.com/report/editorial-article/nda-signed-and-dated-the-penny-arcade-report-tours-bungie
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			<title>PAR The Cut: SideQuesting’s Tyler Colp uncovers the tale behind the potential Legend of Zelda LEGO set</title>
			<link>
													http://penny-arcade.com/report/the-cut-article/sidequestings-tyler-colp-uncovers-the-tale-behind-the-potential-legend-of-z
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				<![CDATA[
									The Cut: SideQuesting&#8217;s Tyler Colp uncovers the tale behind the potential Legend of Zelda LEGO set
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			<author>bkuchera@penny-arcade.com (Ben Kuchera)</author>
			<pubDate>2012-05-16T01:35:56+00:00</pubDate>
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													http://penny-arcade.com/report/the-cut-article/sidequestings-tyler-colp-uncovers-the-tale-behind-the-potential-legend-of-z
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			<title>PAR The Cut: Dexigner’s Levent Ozler profiles the Ghost Recon Alpha short film</title>
			<link>
													http://penny-arcade.com/report/the-cut-article/dexigners-levent-ozler-profiles-the-ghost-recon-alpha-short-film
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				<![CDATA[
									The Cut: Dexigner&#8217;s Levent Ozler profiles the Ghost Recon Alpha short film
												]]>
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			<author>bkuchera@penny-arcade.com (Ben Kuchera)</author>
			<pubDate>2012-05-15T20:23:35+00:00</pubDate>
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													http://penny-arcade.com/report/the-cut-article/dexigners-levent-ozler-profiles-the-ghost-recon-alpha-short-film
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			<title>PAR The Cut: g33kWatch’s Joseph Valenti tells the real story behind the internet’s favorite Avengers photo</title>
			<link>
													http://penny-arcade.com/report/the-cut-article/g33kwatchs-joseph-valenti-tells-the-real-story-behind-the-internets-favorit
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			<description>
				<![CDATA[
									The Cut: g33kWatch&#8217;s Joseph Valenti tells the real story behind the internet&#8217;s favorite Avengers photo
												]]>
			</description>
			<author>bkuchera@penny-arcade.com (Ben Kuchera)</author>
			<pubDate>2012-05-15T16:05:09+00:00</pubDate>
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													http://penny-arcade.com/report/the-cut-article/g33kwatchs-joseph-valenti-tells-the-real-story-behind-the-internets-favorit
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			<title>PAR The Cut: GameSpot’s Alex Sassoon Coby makes the case for hardcore mode in Diablo 3</title>
			<link>
													http://penny-arcade.com/report/the-cut-article/gamespots-alex-sassoon-coby-makes-the-case-for-hardcore-mode-in-diablo-3
							</link>
			<description>
				<![CDATA[
									The Cut: GameSpot&#8217;s Alex Sassoon Coby makes the case for hardcore mode in Diablo 3
												]]>
			</description>
			<author>bkuchera@penny-arcade.com (Ben Kuchera)</author>
			<pubDate>2012-05-14T18:43:05+00:00</pubDate>
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													http://penny-arcade.com/report/the-cut-article/gamespots-alex-sassoon-coby-makes-the-case-for-hardcore-mode-in-diablo-3
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			<title>PAR The Cut: Eurogamer’s Simon Parkin interviews Ubisoft’s Jade Raymond about the need for games to grow up</title>
			<link>
													http://penny-arcade.com/report/the-cut-article/eurogamers-simon-parkin-interviews-ubisofts-jade-raymond-about-the-need-for
							</link>
			<description>
				<![CDATA[
									The Cut: Eurogamer&#8217;s Simon Parkin interviews Ubisoft&#8217;s Jade Raymond about the need for games to grow up
												]]>
			</description>
			<author>bkuchera@penny-arcade.com (Ben Kuchera)</author>
			<pubDate>2012-05-14T18:35:47+00:00</pubDate>
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													http://penny-arcade.com/report/the-cut-article/eurogamers-simon-parkin-interviews-ubisofts-jade-raymond-about-the-need-for
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			<title>PAR Editorial: The secrets behind Mark of the Ninja’s bloody 2D stealth game play</title>
			<link>
									http://penny-arcade.com/report/editorial-article/the-art-of-stealth-mark-of-the-ninja-and-2d-stealth-design
											</link>
			<description>
				<![CDATA[
													Nels Anderson: Nels Anderson from Klei Entertainment discusses how Mark of the Ninja handles stealth in 2D, and why removing ambiguity in terms of enemy perception led to a more satisfying game play mechanic. In a genre where cause and effort are so important, removing the guesswork to both proved vital. 
								]]>
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			<author>kkuan+nels@penny-arcade.com (Nels Anderson)</author>
			<pubDate>2012-05-14T17:00:00+00:00</pubDate>
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									http://penny-arcade.com/report/editorial-article/the-art-of-stealth-mark-of-the-ninja-and-2d-stealth-design
											</guid>
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			<title>PAR Editorial: Get on the bus: Devolver Digital’s innovative strategy for finding new talent at GDC</title>
			<link>
									http://penny-arcade.com/report/editorial-article/get-on-the-bus-devolver-digitals-innovative-strategy-for-finding-new-talent
											</link>
			<description>
				<![CDATA[
													Ben Kuchera: Devolver Digital went to GDC looking for games to publish, and the company found a wonderful way to cut through industry bullshit: Ask up and coming developers to pitch their games on a moving bus, complete with cold beers and space to sleep 50. This is indie publishing, punk rock style. 
								]]>
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			<author>bkuchera@penny-arcade.com (Ben Kuchera)</author>
			<pubDate>2012-05-14T14:00:27+00:00</pubDate>
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									http://penny-arcade.com/report/editorial-article/get-on-the-bus-devolver-digitals-innovative-strategy-for-finding-new-talent
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			<title>PAR Editorial: Free to Play Deathmatch: Tribes: Ascend, as interviewed by Super Monday Night Combat</title>
			<link>
									http://penny-arcade.com/report/editorial-article/free-to-play-deathmatch-tribes-ascend-as-interviewed-by-super-monday-night
											</link>
			<description>
				<![CDATA[
													Ben Kuchera: The Penny Arcade Report rounded up the teams behind some of the best free to play shooters, and offered them the chance to ask each other anything they'd like to know about the other games. This is the second set of questions, from the producer of Super Monday Night Combat, to the COO of Hi-Rez Studios, the developer behind Tribes: Ascend. 
								]]>
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			<author>bkuchera@penny-arcade.com (Ben Kuchera)</author>
			<pubDate>2012-05-11T20:00:24+00:00</pubDate>
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									http://penny-arcade.com/report/editorial-article/free-to-play-deathmatch-tribes-ascend-as-interviewed-by-super-monday-night
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			<title>PAR The Cut: Double Fine opens funding via Paypal, releases first episode of documentary for free</title>
			<link>
													http://penny-arcade.com/report/the-cut-article/double-fine-opens-funding-via-paypal-releases-first-episode-of-documentary
							</link>
			<description>
				<![CDATA[
									The Cut: Double Fine opens funding via Paypal, releases first episode of documentary for free
												]]>
			</description>
			<author>bkuchera@penny-arcade.com (Ben Kuchera)</author>
			<pubDate>2012-05-11T18:23:09+00:00</pubDate>
			<guid isPermalink="false">
													http://penny-arcade.com/report/the-cut-article/double-fine-opens-funding-via-paypal-releases-first-episode-of-documentary
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